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Survivor class marauder
Survivor class marauder









survivor class marauder
  1. SURVIVOR CLASS MARAUDER UPDATE
  2. SURVIVOR CLASS MARAUDER PATCH

Builds tagged as Hardcore are deemed sufficiently survivable that they can be played in Hardcore mode. It’s better to learn the game on Trade league. Hardcore will be a hard learning process and not our advice for you to start with. Maxing out your block chance or your evasion, having high physical damage reduction or making use of the recently added spell suppression beside a high life pool. Surviving Hardcore comes mostly down to your own playstyle of course but you can limit your risk a lot by having the right defences. The items in your stash stay in Hardcore and can be used for your next character. Unlike other ARPG your character will not completely disappear, but it will be transferred to Standard together with the gear you acquired on the character. Hardcore means you cannot die and when you die it’s permadeath and you would have to restart the character.

SURVIVOR CLASS MARAUDER PATCH

These changes and a couple of other minor items, can be found in the patch notes for today’s update.HC or Hardcore in Path of Exile means when you start a new character you will have the option to start it with the hardcore modifier. Now the FC and all the Vigil and Hyena pilots can whore on citadels kills. That second sounds more like a change to structures, but since the Monitor can only mount a target painter, the price of its durability, up until now your fleet commander has been out of luck if they wanted to get on structure kills.

  • Removed Target Painter Resistance from Structures.
  • XL Beam Power need reduced by 10,000 MWĪnd, finally, the Monitor fleet command hull got some buffs to help out your FC.
  • Power Grid reduced from 780,000 MW to 700,000 MW.
  • The Revelation dreadnought, currently the dominant hull in the dread meta, got some changes.
  • Area of effect range increased from 10km to 15km.
  • survivor class marauder

    Now they web harder and further and faster. In addition to that, CCP took another pass at web bubbles, an interdictor item, to try and make them more viable. Bonus to Armor HP increased from 10% to 15%.Bonus to Shield HP increased from 10% to 15%.Bonus to the rate of fire increased from 5% to 7.5%.The reduction in plate mass penalty increased from 15% to 20%.Removed the reduction in Microwarpdrive signature radius penaltyĬCP also took a pass on interdictors in an attempt to make the Sabre a little less dominant in the category, buffing the other three hulls in the segment.

    survivor class marauder

    Passive hull resist bonus reduced from 30% to 25% for Tech I and from 40% to 30% for Tech II.In addition, there were the following changes to try and nerf the ubiquitous null sec heavy assault cruiser doctrines that have dominated the war.

    SURVIVOR CLASS MARAUDER UPDATE

    In order to celebrate this update CCP would like to sell you a new pack for $35 that has marauder (and recon) SKINs and skill books as well as some Omega time. We will see how this changes the marauder state of play in New Eden. Capacitor Recharge rate reduced to 17m and 30s.Capacitor Capacity increased to 8000 GJ.Amarr Battleship bonus to Capacitor Capacity changed to 10% reduction in Large Energy Turret capacitor need.5% bonus to large projectile rate of fire changed to 7.5% large projectile damage.Bastion duration reduced from 60s to 30s.Bastion now increases the rate of fire for all large weapons by 50% (100% DPS increase).The changes for marauder class battleships are:











    Survivor class marauder